/frameworks/base/libs/hwui/ |
D | BakedOpRenderer.cpp | 84 if (mRenderTarget.stencil) { in endLayer() 88 mCaches.renderBufferCache.put(mRenderTarget.stencil); in endLayer() 89 mRenderTarget.stencil = nullptr; in endLayer() 137 mRenderState.stencil().enableDebugTest(i + 1, false); in endFrame() 140 mRenderState.stencil().enableDebugTest(4, true); in endFrame() 155 mRenderState.stencil().disable(); in endFrame() 225 mRenderState.stencil().enableWrite(incrementThreshold); in setupStencilQuads() 226 mRenderState.stencil().clear(); in setupStencilQuads() 236 mRenderState.stencil().enableTest(incrementThreshold); in setupStencilQuads() 307 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { in prepareRender() [all …]
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D | BakedOpRenderer.h | 132 RenderBuffer* stencil = nullptr; member
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D | OpenGLReadback.cpp | 199 renderState.stencil().disable(); in copyTextureInto()
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D | GlopBuilder.cpp | 624 && mRenderState.stencil().isTestEnabled(); in build()
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { in GL2JNIView() argument 67 init(translucent, depth, stencil); in GL2JNIView() 70 private void init(boolean translucent, int depth, int stencil) { in init() argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : in init() 74 new ConfigChooser(5,6,5,0, depth, stencil)); in init() 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { in ConfigChooser() argument 118 mStencilSize = stencil; in ConfigChooser()
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { in GLPerfView() argument 67 init(translucent, depth, stencil); in GLPerfView() 70 private void init(boolean translucent, int depth, int stencil) { in init() argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : in init() 74 new ConfigChooser(5,6,5,0, depth, stencil)); in init() 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { in ConfigChooser() argument 118 mStencilSize = stencil; in ConfigChooser()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { in GLDualGL2View() argument 70 init(translucent, depth, stencil); in GLDualGL2View() 73 private void init(boolean translucent, int depth, int stencil) { in init() argument 76 new ConfigChooser(8,8,8,8, depth, stencil) : in init() 77 new ConfigChooser(5,6,5,0, depth, stencil)); in init() 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { in ConfigChooser() argument 121 mStencilSize = stencil; in ConfigChooser()
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 216 stencil().clear(); in debugOverdraw() 219 stencil().enableDebugWrite(); in debugOverdraw() 221 stencil().disable(); in debugOverdraw() 458 stencil().dump(); in dump()
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D | RenderState.h | 112 Stencil& stencil() { return *mStencil; } in stencil() function
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES30.spec | 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES30.java | 1251 int stencil in glClearBufferfi() argument
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 402 … = 0x00000003, /// Optimal layout when image is only used for depth/stencil attachment read/w… 403 … 0x00000004, /// Optimal layout when image is used for read only depth/stencil attachment and sh… 1446 …ATTACHMENT_BIT = 0x00000020, /// Can be used as framebuffer depth/stencil attachment 1516 …ATTACHMENT_BIT = 0x00000200, /// Format can be used for depth/stencil attachment images 1617 …STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, /// Early fragment (depth/stencil) tests 1618 …_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200, /// Late fragment (depth/stencil) tests 1759 /// Depth/stencil state creation flags 2853 u32 stencil 2857 /// Union allowing specification of color, depth, and stencil color values. Actual value selected i… 2875 VkAttachmentLoadOp stencilLoadOp /// Load op for stencil data [all …]
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 1056 …_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1161 …L void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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D | gl31.h | 1056 …_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1161 …L void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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D | gl32.h | 1056 …_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1161 …L void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 604 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { 605 CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
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/frameworks/base/libs/hwui/debug/ |
D | gles_stubs.in | 604 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { 605 CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
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D | gles_decls.in | 202 GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
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/frameworks/base/core/jni/ |
D | android_opengl_GLES30.cpp | 3643 (JNIEnv *_env, jobject _this, jint buffer, jint drawbuffer, jfloat depth, jint stencil) { in android_glClearBufferfi__IIFI() argument 3648 (GLint)stencil in android_glClearBufferfi__IIFI()
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/frameworks/native/opengl/libs/ |
D | entries.in | 68 GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
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