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Searched refs:syncQueued (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h133 int64_t syncQueued, RenderNode* target);
DCanvasContext.cpp313 int64_t syncQueued, RenderNode* target) { in prepareTree() argument
322 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; in prepareTree()