Searched refs:tempColors (Results 1 – 3 of 3) sorted by relevance
432 int[] tempColors = null; in onColorsChange() local437 tempColors = new int[length]; in onColorsChange()441 tempColors[i] = mItemColors[i]; in onColorsChange()446 tempColors = new int[3]; in onColorsChange()447 tempColors[0] = mStartColor; in onColorsChange()448 tempColors[1] = mCenterColor; in onColorsChange()449 tempColors[2] = mEndColor; in onColorsChange()457 tempColors = new int[2]; in onColorsChange()458 tempColors[0] = mStartColor; in onColorsChange()459 tempColors[1] = mEndColor; in onColorsChange()[all …]
1175 int[] tempColors = gradientColors;1179 tempColors = st.mTempColors;1181 if (tempColors == null || tempColors.length != length + 1) {1182 tempColors = st.mTempColors = new int[length + 1];1184 System.arraycopy(gradientColors, 0, tempColors, 0, length);1185 tempColors[length] = gradientColors[length - 1];1200 mFillPaint.setShader(new SweepGradient(x0, y0, tempColors, tempPositions));
451 std::unique_ptr<int[]> tempColors; in onBitmapMeshOp() local454 tempColors.reset(new int[colorsCount]); in onBitmapMeshOp()455 memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); in onBitmapMeshOp()456 colors = tempColors.get(); in onBitmapMeshOp()