Searched refs:texX (Results 1 – 1 of 1) sorted by relevance
55 const float texX = 1.0f / static_cast<float>(texture.width()); in getTextureCoordinates() local57 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); in getTextureCoordinates()77 const float texX = 1.0f / float(texture.width()); in updateMeshFromRegion() local85 const float u1 = r->left * texX; in updateMeshFromRegion()87 const float u2 = r->right * texX; in updateMeshFromRegion()