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Searched refs:texX (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.cpp55 const float texX = 1.0f / static_cast<float>(texture.width()); in getTextureCoordinates() local
57 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); in getTextureCoordinates()
77 const float texX = 1.0f / float(texture.width()); in updateMeshFromRegion() local
85 const float u1 = r->left * texX; in updateMeshFromRegion()
87 const float u2 = r->right * texX; in updateMeshFromRegion()