Searched refs:textGamma (Results 1 – 4 of 4) sorted by relevance
29 const float gamma = 1.0f / Properties::textGamma; in GammaFontRenderer()
39 float Properties::textGamma = DEFAULT_TEXT_GAMMA; member in android::uirenderer::Properties150 textGamma = property_get_float(PROPERTY_TEXT_GAMMA, DEFAULT_TEXT_GAMMA); in load()
282 static float textGamma; variable
699 … shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma); in generateFragmentShader()