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Searched refs:textureState (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/
DImage.cpp40 Caches::getInstance().textureState().bindTexture(mTexture); in Image()
55 Caches::getInstance().textureState().deleteTexture(mTexture); in ~Image()
DOpenGLReadback.cpp181 caches.textureState().activateTexture(0); in copyTextureInto()
182 caches.textureState().bindTexture(texture); in copyTextureInto()
235 caches.textureState().deleteTexture(texture); in copyTextureInto()
251 caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId); in copyImageInto()
DTexture.cpp60 mCaches.textureState().bindTexture(mTarget, mId); in setWrapST()
74 mCaches.textureState().bindTexture(mTarget, mId); in setFilterMinMag()
85 mCaches.textureState().deleteTexture(mId); in deleteTexture()
129 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); in upload()
352 mCaches.textureState().bindTexture(mTarget, mId); in upload()
DGlLayer.cpp63 caches.textureState().bindTexture(texture.target(), texture.mId); in setRenderTarget()
DSkiaShader.cpp60 caches->textureState().bindTexture(texture->target(), texture->id()); in bindTexture()
187 caches.textureState().activateTexture(data.gradientSampler); in applyGradient()
253 caches.textureState().activateTexture(data.bitmapSampler); in applyBitmap()
DCaches.h180 TextureState& textureState() { return *mTextureState; } in textureState() function
DFontRenderer.cpp279 Caches::getInstance().textureState().activateTexture(0); in cacheBitmap()
395 Caches::getInstance().textureState().activateTexture(0); in createCacheTexture()
441 caches.textureState().activateTexture(0); in checkTextureUpdateForCache()
442 caches.textureState().bindTexture(lastTextureId); in checkTextureUpdateForCache()
DBakedOpRenderer.cpp108 mCaches.textureState().activateTexture(0); in copyToLayer()
109 mCaches.textureState().bindTexture(buffer->texture.id()); in copyToLayer()
DGlopBuilder.cpp358 mCaches.textureState().getShadowLutTexture(), in setFillPaint()
DBakedOpDispatcher.cpp197 renderer.caches().textureState().activateTexture(0); in renderTextShadow()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp180 mCaches->textureState().resetActiveTexture(); in interruptForFunctorInvoke()
208 mCaches->textureState().activateTexture(0); in resumeFromFunctorInvoke()
209 mCaches->textureState().resetBoundTextures(); in resumeFromFunctorInvoke()
327 mCaches->textureState().activateTexture(0); in render()
329 mCaches->textureState().bindTexture(texture.texture->target(), texture.texture->id()); in render()
DOffscreenBufferPool.cpp47 caches.textureState().activateTexture(0); in OffscreenBuffer()
/frameworks/base/libs/hwui/hwui/
DBitmap.cpp159 caches.textureState().bindTexture(mTexture); in AutoGlTexture()
163 mCaches.textureState().deleteTexture(mTexture); in ~AutoGlTexture()
/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp133 Caches::getInstance().textureState().activateTexture(0); in createLayer()