Searched refs:topAmount (Results 1 – 1 of 1) sorted by relevance
2323 float topAmount = getCurrentOverScrollAmount(true); in fling() local2325 if (velocityY < 0 && topAmount > 0) { in fling()2326 setOwnScrollY(mOwnScrollY - (int) topAmount); in fling()2330 * mOverflingDistance + topAmount; in fling()