Searched refs:transactionFlags (Results 1 – 6 of 6) sorted by relevance
1115 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local1116 if (transactionFlags) { in handleMessageTransaction()1117 handleTransaction(transactionFlags); in handleMessageTransaction()1567 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) in handleTransaction() argument1587 transactionFlags = getTransactionFlags(eTransactionMask); in handleTransaction()1588 handleTransactionLocked(transactionFlags); in handleTransaction()1596 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) in handleTransactionLocked() argument1608 if (transactionFlags & eTraversalNeeded) { in handleTransactionLocked()1623 if (transactionFlags & eDisplayTransactionNeeded) { in handleTransactionLocked()1780 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { in handleTransactionLocked()[all …]
1370 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local1371 if (transactionFlags) { in handleMessageTransaction()1372 handleTransaction(transactionFlags); in handleMessageTransaction()1894 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) in handleTransaction() argument1914 transactionFlags = getTransactionFlags(eTransactionMask); in handleTransaction()1915 handleTransactionLocked(transactionFlags); in handleTransaction()1923 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) in handleTransactionLocked() argument1935 if (transactionFlags & eTraversalNeeded) { in handleTransactionLocked()1950 if (transactionFlags & eDisplayTransactionNeeded) { in handleTransactionLocked()2109 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { in handleTransactionLocked()[all …]
398 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags) in addTransactionLocked() argument401 transaction->set_synchronous(transactionFlags & BnSurfaceComposer::eSynchronous); in addTransactionLocked()402 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
114 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags);
349 void handleTransaction(uint32_t transactionFlags);350 void handleTransactionLocked(uint32_t transactionFlags);
383 uint32_t doTransaction(uint32_t transactionFlags);