Searched refs:transformFlags (Results 1 – 9 of 9) sorted by relevance
148 int transformFlags; member151 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform) in meshTransform()
486 GlopBuilder& GlopBuilder::setTransform(const Matrix4& canvas, const int transformFlags) { in setTransform() argument490 mOutGlop->transform.transformFlags = transformFlags; in setTransform()633 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) { in build()691 ALOGD_IF(glop.transform.transformFlags, " transformFlags 0x%x", glop.transform.transformFlags); in dump()
81 GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
59 int transformFlags = pureTranslate in draw() local72 .setTransform(bakedState->computedState.transform, transformFlags) in draw()
345 const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset in renderVertexBuffer() local353 .setTransform(state.computedState.transform, transformFlags) in renderVertexBuffer()
182 const unsigned int transformFlags[] = { variable189 const vector<unsigned int> vecTransformFlags(transformFlags,190 transformFlags + NUMA(transformFlags));
88 EXPECT_EQ(expectedTransform.transformFlags, expectedTransform.transformFlags); in expectTransformEq()
129 result = glop.transform.transformFlags; in getGlopTransformFlags()
280 glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor); in render()