Searched refs:triangleVertices (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 137 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run() local 139 triangleVertices.put(mTriangleVerticesData).position(0); in run() 169 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in run() 171 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run() 174 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in run() 176 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 184 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run() local 186 triangleVertices.put(mTriangleVerticesData).position(0); in run() 216 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in run() 218 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run() 221 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in run() 223 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 73 static const GLfloat triangleVertices[] = { in drawTexture() local 81 triangleVertices); in drawTexture()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 311 FloatBuffer triangleVertices; in drawFrame() local 314 triangleVertices = mHorizontalFlipTriangleVertices; in drawFrame() 317 triangleVertices = mVerticalFlipTriangleVertices; in drawFrame() 320 triangleVertices = mBothFlipTriangleVertices; in drawFrame() 323 triangleVertices = mRegularTriangleVertices; in drawFrame() 327 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawFrame() 329 /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawFrame() 334 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawFrame() 336 /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawFrame()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 604 final FloatBuffer triangleVertices = createMesh(left, top, right, bottom); in drawWallpaperWithOpenGL() local 633 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawWallpaperWithOpenGL() 635 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawWallpaperWithOpenGL() 637 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawWallpaperWithOpenGL() 639 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawWallpaperWithOpenGL() 661 final FloatBuffer triangleVertices = ByteBuffer.allocateDirect(bytes).order( in createMesh() local 663 triangleVertices.put(verticesData).position(0); in createMesh() 664 return triangleVertices; in createMesh()
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