/frameworks/compile/mclinker/unittests/ |
D | GraphTest.cpp | 41 ListDigraph::Node* u3 = graph.addNode(); in TEST_F() local 50 ASSERT_TRUE(u3 == u2->prev); in TEST_F() 53 ASSERT_TRUE(NULL == u3->first_in); in TEST_F() 54 ASSERT_TRUE(NULL == u3->first_out); in TEST_F() 55 ASSERT_TRUE(u2 == u3->next); in TEST_F() 56 ASSERT_TRUE(NULL == u3->prev); in TEST_F() 60 ASSERT_TRUE(head == u3); in TEST_F() 66 ASSERT_TRUE(u3 == u1->prev); in TEST_F() 69 ASSERT_TRUE(NULL == u3->first_in); in TEST_F() 70 ASSERT_TRUE(NULL == u3->first_out); in TEST_F() [all …]
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 153 float x3, float y3, float u3, float v3, 157 float x3, float y3, float u3, float v3, 161 float x3, float y3, float u3, float v3,
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D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument 512 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, in addQuad() argument 167 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
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/frameworks/rs/driver/ |
D | rsdGL.h | 92 float x3, float y3, float z3, float u3, float v3,
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D | rsdGL.cpp | 543 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument 547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 855 float x3, float y3, float z3, float u3, float v3, argument 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 1037 float x3, float y3, float z3, float u3, float v3, argument 1041 x3, y3, z3, u3, v3,
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/frameworks/rs/ |
D | rsFont.h | 251 float u3, float v3,
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D | rsFont.cpp | 668 float u3, float v3, in appendMeshQuad() argument 702 (*currentPos++) = u3; in appendMeshQuad()
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/frameworks/rs/script_api/ |
D | rs_graphics.spec | 521 arg: float u3
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/frameworks/rs/script_api/include/ |
D | rs_graphics.rsh | 837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,
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