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Searched refs:u3 (Results 1 – 11 of 11) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp41 ListDigraph::Node* u3 = graph.addNode(); in TEST_F() local
50 ASSERT_TRUE(u3 == u2->prev); in TEST_F()
53 ASSERT_TRUE(NULL == u3->first_in); in TEST_F()
54 ASSERT_TRUE(NULL == u3->first_out); in TEST_F()
55 ASSERT_TRUE(u2 == u3->next); in TEST_F()
56 ASSERT_TRUE(NULL == u3->prev); in TEST_F()
60 ASSERT_TRUE(head == u3); in TEST_F()
66 ASSERT_TRUE(u3 == u1->prev); in TEST_F()
69 ASSERT_TRUE(NULL == u3->first_in); in TEST_F()
70 ASSERT_TRUE(NULL == u3->first_out); in TEST_F()
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/frameworks/base/libs/hwui/
DFontRenderer.h153 float x3, float y3, float u3, float v3,
157 float x3, float y3, float u3, float v3,
161 float x3, float y3, float u3, float v3,
DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument
512 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip()
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
/frameworks/base/libs/hwui/font/
DCacheTexture.h163 float x3, float y3, float u3, float v3, in addQuad() argument
167 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
/frameworks/rs/driver/
DrsdGL.h92 float x3, float y3, float z3, float u3, float v3,
DrsdGL.cpp543 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp855 float x3, float y3, float z3, float u3, float v3, argument
875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
1037 float x3, float y3, float z3, float u3, float v3, argument
1041 x3, y3, z3, u3, v3,
/frameworks/rs/
DrsFont.h251 float u3, float v3,
DrsFont.cpp668 float u3, float v3, in appendMeshQuad() argument
702 (*currentPos++) = u3; in appendMeshQuad()
/frameworks/rs/script_api/
Drs_graphics.spec521 arg: float u3
/frameworks/rs/script_api/include/
Drs_graphics.rsh837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,