Searched refs:umbraIndex (Results 1 – 1 of 1) sorted by relevance
191 int umbraIndex = 0; in createAmbientShadow() local213 umbraVertices[umbraIndex++] = vertexBufferIndex; in createAmbientShadow()278 umbraVertices[umbraIndex++] = vertexBufferIndex; in createAmbientShadow()302 for (int i = 0; i < umbraIndex; i++) { in createAmbientShadow()320 ShadowTessellator::checkOverflow(umbraIndex, totalUmbraCount, "Ambient Umbra Buffer"); in createAmbientShadow()