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Searched refs:uploadToN32 (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.h51 static SkBitmap uploadToN32(const SkBitmap& bitmap,
DTexture.cpp247 SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending, in uploadToN32() function in android::uirenderer::Texture
359 SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); in upload()
/frameworks/base/libs/hwui/hwui/
DBitmap.cpp250 bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); in allocateHardwareBitmap()