Searched refs:uploadToN32 (Results 1 – 3 of 3) sorted by relevance
51 static SkBitmap uploadToN32(const SkBitmap& bitmap,
247 SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending, in uploadToN32() function in android::uirenderer::Texture359 SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); in upload()
250 bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB)); in allocateHardwareBitmap()