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Searched refs:useShaderBasedWrap (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h144 bool useShaderBasedWrap; member
200 useShaderBasedWrap = false; in reset()
259 if (useShaderBasedWrap) { in key()
DProgramCache.cpp726 if (description.useShaderBasedWrap) { in generateFragmentShader()
767 if (!description.useShaderBasedWrap) { in generateFragmentShader()
DSkiaShader.cpp233 description->useShaderBasedWrap = true; in tryStoreBitmap()