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Searched refs:vec4 (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/math/tests/
Dvec_test.cpp32 vec4 v4; in TEST_F()
35 EXPECT_EQ(sizeof(vec4), sizeof(float)*4); in TEST_F()
42 vec4 v0; in TEST_F()
48 vec4 v1(1); in TEST_F()
54 vec4 v2(1, 2, 3, 4); in TEST_F()
60 vec4 v3(v2); in TEST_F()
66 vec4 v4(v3.xyz, 42); in TEST_F()
72 vec4 v5(vec3(v2.xy, 42), 24); in TEST_F()
86 vec4 v0(1, 2, 3, 4); in TEST_F()
114 vec4 v0(1, 2, 3, 4); in TEST_F()
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Dmat_test.cpp71 mat4 m2(vec4(2)); in TEST_F()
78 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4)); in TEST_F()
84 mat4 m2(vec4(2)); in TEST_F()
107 EXPECT_EQ(mat4(vec4(-1, 0, 0, 0), in TEST_F()
108 vec4(0, -1, 0, 0), in TEST_F()
109 vec4(0, 0, -1, 0), in TEST_F()
110 vec4(0, 0, 0, -1)), m0); in TEST_F()
121 mat4 m1(vec4(1, 2, 3, 4), vec4(5, 6, 7, 8), vec4(9, 10, 11, 12), vec4(13, 14, 15, 16)); in TEST_F()
122 mat4 m2(vec4(1, 5, 9, 13), vec4(2, 6, 10, 14), vec4(3, 7, 11, 15), vec4(4, 8, 12, 16)); in TEST_F()
125 EXPECT_EQ(vec4(1, 6, 11, 16), diag(m1)); in TEST_F()
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/frameworks/base/core/res/res/raw/
Dcolor_fade_frag.frag14 vec4 p = rgb.g < rgb.b ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0);
15 vec4 q = rgb.r < p.x ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx);
38 vec4 color = texture2D(texUnit, UV);
41 gl_FragColor = vec4(rgb, 1.0);
Dcolor_fade_vert.vert10 vec4 transformed_uv = tex_matrix * vec4(uv.x, uv.y, 1.0, 1.0);
12 …gl_Position = vec4(scale, scale, 1.0, 1.0) * (proj_matrix * vec4(position.x, position.y, 0.0, 1.0)…
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Dtypes.h34 using vec4 = vec4f; variable
/frameworks/native/services/surfaceflinger/Effects/
DDaltonizer.cpp83 const vec3 lms_w((rgb2lms * vec4(1)).rgb); in update()
/frameworks/native/libs/math/include/math/
Dvec4.h115 typedef details::TVec4<float> vec4; typedef