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/frameworks/base/core/jni/
Dandroid_graphics_Canvas.cpp315 jfloatArray jverts, jint vertIndex, in drawVertices() argument
320 AutoJavaFloatArray vertA(env, jverts, vertIndex + vertexCount); in drawVertices()
325 const float* verts = vertA.ptr() + vertIndex; in drawVertices()
326 const float* texs = texA.ptr() + vertIndex; in drawVertices()
464 jint vertIndex, jintArray jcolors, jint colorIndex, jlong paintHandle) { in drawBitmapMesh() argument
466 AutoJavaFloatArray vertA(env, jverts, vertIndex + (ptCount << 1)); in drawBitmapMesh()