Searched refs:vertexData (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | GlopBuilder.h | 59 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount); 60 …GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO… 61 …GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: ta…
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D | GlopBuilder.cpp | 143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument 151 vertexData, nullptr, nullptr, in setMeshIndexedQuads() 157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { in setMeshTexturedIndexedQuads() argument 165 &vertexData[0].x, &vertexData[0].u, nullptr, in setMeshTexturedIndexedQuads() 171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCou… in setMeshColoredTexturedMesh() argument 179 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r, in setMeshColoredTexturedMesh()
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | ShaderProgram.java | 152 VertexFrame vertexData, in setAttributeValues() argument 159 vertexData, in setAttributeValues() 294 VertexFrame vertexData, in setShaderAttributeVertexFrame() argument
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 420 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); in render() local 423 meshState().bindPositionVertexPointer(vertexData, vertices.stride); in render() 426 vertexData + kMeshTextureOffset, vertices.stride); in render() 431 vertexData += (drawCount / 6) * 4 * vertices.stride; in render()
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