Searched refs:yDistNorm (Results 1 – 2 of 2) sorted by relevance
216 float yDistNorm = distanceY / height; in touchScreen() local219 float scaleFactor = (float) Math.pow(2.f, yDistNorm * ACCELERATION_FACTOR); in touchScreen()237 scaleFactor = (float) Math.pow(2.f, yDistNorm * ACCELERATION_FACTOR); in touchScreen()
215 float yDistNorm = distanceY / height; in touchScreen() local218 float scaleFactor = (float) Math.pow(2.f, yDistNorm * ACCELERATION_FACTOR); in touchScreen()236 scaleFactor = (float) Math.pow(2.f, yDistNorm * ACCELERATION_FACTOR); in touchScreen()