Searched refs:buffArray (Results 1 – 4 of 4) sorted by relevance
65 android::Vector<BufferInfo>* buffArray, in allocatePortBuffers() argument70 buffArray->clear(); in allocatePortBuffers()90 buffArray->push(buffer); in allocatePortBuffers()136 buffArray->push(buffer); in allocatePortBuffers()285 size_t getEmptyBufferID(android::Vector<BufferInfo>* buffArray) { in getEmptyBufferID() argument286 android::Vector<BufferInfo>::iterator it = buffArray->begin(); in getEmptyBufferID()287 while (it != buffArray->end()) { in getEmptyBufferID()292 buffArray->erase(it); in getEmptyBufferID()293 buffArray->push_back(backup); in getEmptyBufferID()294 return buffArray->size() - 1; in getEmptyBufferID()[all …]
263 android::Vector<BufferInfo>* buffArray,284 size_t getEmptyBufferID(android::Vector<BufferInfo>* buffArray);287 android::Vector<BufferInfo>* buffArray,292 android::Vector<BufferInfo>* buffArray,
400 android::Vector<BufferInfo>* buffArray, in allocateGraphicBuffers() argument443 EXPECT_EQ(buffArray->size(), count); in allocateGraphicBuffers()454 buffArray->editItemAt(i).omxBuffer.nativeHandle = _n2[i]; in allocateGraphicBuffers()455 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.width = in allocateGraphicBuffers()457 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.height = in allocateGraphicBuffers()459 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.stride = _n1; in allocateGraphicBuffers()460 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.format = in allocateGraphicBuffers()462 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.usage = in allocateGraphicBuffers()464 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.layerCount = in allocateGraphicBuffers()466 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer.id = in allocateGraphicBuffers()[all …]
780 android::Vector<BufferInfo>* buffArray, in dispatchGraphicBuffer() argument827 for (i = 0; i < buffArray->size(); i++) { in dispatchGraphicBuffer()828 if ((*buffArray)[i].slot == -1) { in dispatchGraphicBuffer()829 buffArray->editItemAt(i).slot = slot; in dispatchGraphicBuffer()830 buffArray->editItemAt(i).omxBuffer.nativeHandle = in dispatchGraphicBuffer()832 buffArray->editItemAt(i).omxBuffer.attr.anwBuffer = in dispatchGraphicBuffer()837 EXPECT_NE(i, buffArray->size()); in dispatchGraphicBuffer()838 if (i == buffArray->size()) return 1; in dispatchGraphicBuffer()846 for (i = 0; i < buffArray->size(); i++) { in dispatchGraphicBuffer()847 if ((*buffArray)[i].slot == slot) { in dispatchGraphicBuffer()[all …]