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Searched refs:engineContext (Results 1 – 3 of 3) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
77engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
81engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
83 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
85 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
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DTonemapper.cpp42 engine_bind(engineContext); in ~Tonemapper()
53 engine_shutdown(engineContext); in ~Tonemapper()
69 tonemapper->engineContext = engine_initialize(); in build()
71 engine_bind(tonemapper->engineContext); in build()
109 engine_bind(engineContext); in blit()
DTonemapper.h31 void* engineContext;