Searched refs:engineContext (Results 1 – 3 of 3) sorted by relevance
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind() local 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 55 EngineContext* engineContext = new EngineContext(); in engine_initialize() local 58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 77 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 81 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize() 83 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize() 85 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() [all …]
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D | Tonemapper.cpp | 42 engine_bind(engineContext); in ~Tonemapper() 53 engine_shutdown(engineContext); in ~Tonemapper() 69 tonemapper->engineContext = engine_initialize(); in build() 71 engine_bind(tonemapper->engineContext); in build() 109 engine_bind(engineContext); in blit()
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D | Tonemapper.h | 31 void* engineContext;
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