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/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp181 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local
187 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
188 GL(glCompileShader(fragId)); in engine_loadProgram()
189 dumpShaderLog(fragId); in engine_loadProgram()
192 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
197 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
200 GL(glDeleteShader(fragId)); in engine_loadProgram()