Searched refs:fragId (Results 1 – 1 of 1) sorted by relevance
181 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local187 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()188 GL(glCompileShader(fragId)); in engine_loadProgram()189 dumpShaderLog(fragId); in engine_loadProgram()192 GL(glAttachShader(progId, fragId)); in engine_loadProgram()197 GL(glDetachShader(progId, fragId)); in engine_loadProgram()200 GL(glDeleteShader(fragId)); in engine_loadProgram()