Searched refs:i32Right (Results 1 – 2 of 2) sorted by relevance
91 psX11Window->i32Right = psX11Window->i32Left + psX11Window->ui32Width - 1; in psb_x11_getWindowCoordinate()143 if (psFirst->rect.i32Right < 0) in psb_x11_substractRects()144 psFirst->rect.i32Right = 0; in psb_x11_substractRects()145 else if (psFirst->rect.i32Right > display_width) in psb_x11_substractRects()146 psFirst->rect.i32Right = display_width; in psb_x11_substractRects()166 (psRegion->rect.i32Left <= psCur->rect.i32Right)) { in psb_x11_substractRects()167 sCreateRect.i32Right = psRegion->rect.i32Left - 1; in psb_x11_substractRects()181 if ((psRegion->rect.i32Right >= psCur->rect.i32Left) && in psb_x11_substractRects()182 (psRegion->rect.i32Right < psCur->rect.i32Right)) in psb_x11_substractRects()185 sCreateRect.i32Left = psRegion->rect.i32Right + 1; in psb_x11_substractRects()[all …]
65 int i32Right; member