Searched refs:local_rotation (Results 1 – 5 of 5) sorted by relevance
140 driver_data->local_rotation = VA_ROTATION_NONE; in psb_InitOutLoop()270 driver_data->local_rotation = Angle2Rotation(angle); in psb_RecalcAlternativeOutput()276 driver_data->local_rotation = driver_data->mipi0_rotation; in psb_RecalcAlternativeOutput()282 ((driver_data->local_rotation != VA_ROTATION_NONE) && in psb_RecalcAlternativeOutput()284 (driver_data->local_rotation != driver_data->extend_rotation))) { in psb_RecalcAlternativeOutput()285 new_rotate = ROTATE_VA2MSVDX(driver_data->local_rotation); in psb_RecalcAlternativeOutput()289 if (driver_data->local_rotation == VA_ROTATION_NONE) in psb_RecalcAlternativeOutput()292 new_rotate = driver_data->local_rotation; in psb_RecalcAlternativeOutput()
864 if (((pipeId == PIPEA) && (driver_data->local_rotation == VA_ROTATION_NONE)) || in I830PutImageFlipRotateSurface()871 if (driver_data->local_rotation != VA_ROTATION_NONE) { in I830PutImageFlipRotateSurface()875 if (driver_data->local_rotation != VA_ROTATION_180) { in I830PutImageFlipRotateSurface()881 if ((driver_data->local_rotation == VA_ROTATION_NONE) || in I830PutImageFlipRotateSurface()882 (driver_data->local_rotation == VA_ROTATION_180)) { in I830PutImageFlipRotateSurface()890 pPriv->rotation = driver_data->local_rotation; in I830PutImageFlipRotateSurface()1178 if (driver_data->local_rotation == VA_ROTATION_90) { in I830PutImage()1180 } else if (driver_data->local_rotation == VA_ROTATION_270) { in I830PutImage()1182 } else if (driver_data->local_rotation == VA_ROTATION_180) { in I830PutImage()
320 int local_rotation; /* final device rotate: VA rotate+wm rotate */ member
439 rotation, driver_data->va_rotate, driver_data->local_rotation);444 if ((driver_data->local_rotation != 0) &&445 …((srf_rotate != driver_data->local_rotation) || (rotate_srf_rotate != driver_data->local_rotation)…
244 Rotation local_rotation, extend_rotation; in psb_putsurface_ctexture() local300 …ate(&local_device, &local_crtc_x, &local_crtc_y, &display_width, &display_height, &local_rotation); in psb_putsurface_ctexture()315 if (texture_priv->local_rotation_save != local_rotation) { in psb_putsurface_ctexture()316 texture_priv->local_rotation_save = local_rotation; in psb_putsurface_ctexture()338 if (psb_xrandr_clone_mode() && local_rotation == extend_rotation) { in psb_putsurface_ctexture()