Searched refs:mDisplayResources (Results 1 – 2 of 2) sorted by relevance
74 for (auto it : mDisplayResources) { in ~ComposerClient()88 mDisplayResources.clear(); in ~ComposerClient()114 mDisplayResources.insert({display, DisplayResource(true)}).second) in createVirtualDisplay()126 mDisplayResources.erase(display); in destroyVirtualDisplay()137 auto resourceIt = mDisplayResources.find(display); in createLayer()138 if (resourceIt == mDisplayResources.end()) { in createLayer()140 mDisplayResources.insert({display, DisplayResource(false)}).first; in createLayer()154 auto resourceIt = mDisplayResources.find(display); in destroyLayer()155 ASSERT_NE(mDisplayResources.end(), resourceIt); in destroyLayer()
116 std::unordered_map<Display, DisplayResource> mDisplayResources; variable