Searched refs:numBootUpLayers (Results 1 – 4 of 4) sorted by relevance
106 uint32_t numBootUpLayers = 0; in ProcessBootAnimCompleted() local108 numBootUpLayers = static_cast<uint32_t>(Debug::GetBootAnimLayerCount()); in ProcessBootAnimCompleted()110 if (numBootUpLayers == 0) { in ProcessBootAnimCompleted()111 numBootUpLayers = 2; in ProcessBootAnimCompleted()130 (list->numHwLayers > numBootUpLayers)) { in ProcessBootAnimCompleted()
123 uint32_t numBootUpLayers = 0; in ProcessBootAnimCompleted() local125 numBootUpLayers = static_cast<uint32_t>(Debug::GetBootAnimLayerCount()); in ProcessBootAnimCompleted()127 if (numBootUpLayers == 0) { in ProcessBootAnimCompleted()128 numBootUpLayers = 2; in ProcessBootAnimCompleted()147 (list->numHwLayers > numBootUpLayers)) { in ProcessBootAnimCompleted()
120 uint32_t numBootUpLayers = 0; in ProcessBootAnimCompleted() local123 numBootUpLayers = static_cast<uint32_t>(Debug::GetBootAnimLayerCount()); in ProcessBootAnimCompleted()125 if (numBootUpLayers == 0) { in ProcessBootAnimCompleted()126 numBootUpLayers = 2; in ProcessBootAnimCompleted()148 (layer_set_.size() > numBootUpLayers)) { in ProcessBootAnimCompleted()