Searched refs:progId (Results 1 – 1 of 1) sorted by relevance
178 GLuint progId = glCreateProgram(); in engine_loadProgram() local191 GL(glAttachShader(progId, vertId)); in engine_loadProgram()192 GL(glAttachShader(progId, fragId)); in engine_loadProgram()194 GL(glLinkProgram(progId)); in engine_loadProgram()196 GL(glDetachShader(progId, vertId)); in engine_loadProgram()197 GL(glDetachShader(progId, fragId)); in engine_loadProgram()202 return progId; in engine_loadProgram()