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/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp178 GLuint progId = glCreateProgram(); in engine_loadProgram() local
191 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
192 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
194 GL(glLinkProgram(progId)); in engine_loadProgram()
196 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
197 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
202 return progId; in engine_loadProgram()