Searched refs:upscale_y (Results 1 – 1 of 1) sorted by relevance
1052 float upscale_y = 1.0; in queueCompose() local1064 …upscale_y = mCurrentConfig.policy.scaledHeight/(fbTarget.sourceCropf.bottom - fbTarget.sourceCropf… in queueCompose()1109 output_region.y = static_cast<uint32_t>(yuvLayer.displayFrame.top*upscale_y) & ~1; in queueCompose()1110 …output_region.width = (static_cast<uint32_t>(yuvLayer.displayFrame.right*upscale_y+1) & ~1) - outp… in queueCompose()1111 …output_region.height = (static_cast<uint32_t>(yuvLayer.displayFrame.bottom*upscale_y+1) & ~1) - ou… in queueCompose()1309 float upscale_y = (rotatedCrop.bottom - rotatedCrop.top) / in queueCompose() local1311 float upscale = upscale_x > upscale_y ? upscale_x : upscale_y; in queueCompose()