Searched refs:INVALID_DIRECTION (Results 1 – 4 of 4) sorted by relevance
175 private static final int INVALID_DIRECTION = -100; field in CellLayout215 mPreviousReorderDirection[0] = INVALID_DIRECTION; in CellLayout()216 mPreviousReorderDirection[1] = INVALID_DIRECTION; in CellLayout()2322 && mPreviousReorderDirection[0] != INVALID_DIRECTION) { in performReorder()2327 mPreviousReorderDirection[0] = INVALID_DIRECTION; in performReorder()2328 mPreviousReorderDirection[1] = INVALID_DIRECTION; in performReorder()
162 private static final int INVALID_DIRECTION = -100; field in CellLayout198 mPreviousReorderDirection[0] = INVALID_DIRECTION; in CellLayout()199 mPreviousReorderDirection[1] = INVALID_DIRECTION; in CellLayout()2597 && mPreviousReorderDirection[0] != INVALID_DIRECTION) { in createArea()2602 mPreviousReorderDirection[0] = INVALID_DIRECTION; in createArea()2603 mPreviousReorderDirection[1] = INVALID_DIRECTION; in createArea()
29 public static final int INVALID_DIRECTION = -1; field in EdgeView
1531 int dir = EdgeView.INVALID_DIRECTION; in interpolateFlingFilm()1541 if (dir != EdgeView.INVALID_DIRECTION) { in interpolateFlingFilm()