Searched refs:STATE_INACTIVE (Results 1 – 4 of 4) sorted by relevance
61 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()70 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()85 mFocusState = FocusState.STATE_INACTIVE; in processStates()90 mFocusState = FocusState.STATE_INACTIVE; in processStates()
71 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()80 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()94 mFocusState = FocusState.STATE_INACTIVE; in processStates()99 mFocusState = FocusState.STATE_INACTIVE; in processStates()
40 STATE_INACTIVE, enumConstant63 protected FocusState mFocusState = FocusState.STATE_INACTIVE;136 return mFocusState != FocusState.STATE_INACTIVE; in isActive()159 if (mFocusState != FocusState.STATE_INACTIVE) { in start()
45 getQsTile().setState(isEnabled() ? Tile.STATE_ACTIVE : Tile.STATE_INACTIVE); in refresh()51 setIsEnabled(getQsTile().getState() == Tile.STATE_INACTIVE); in onClick()