Searched refs:absDeltaX (Results 1 – 2 of 2) sorted by relevance
134 final float absDeltaX = Math.abs(deltaX); in onInterceptTouchEvent() local138 && absDeltaY > (ERROR_FACTOR_MULTIPLIER * absDeltaX)) { in onInterceptTouchEvent()144 if (absDeltaX > mTouchSlop) { in onInterceptTouchEvent()
1273 float absDeltaX = Math.abs(deltaX); in determineScrollingStart() local1276 if (Float.compare(absDeltaX, 0f) == 0) return; in determineScrollingStart()1278 float slope = absDeltaY / absDeltaX; in determineScrollingStart()1281 if (absDeltaX > mTouchSlop || absDeltaY > mTouchSlop) { in determineScrollingStart()