Searched refs:boundedY (Results 1 – 1 of 1) sorted by relevance
248 float boundedY = (float) Math.max(0, Math.min(bottom, y - mTouchOffsetY)); in updateFastScrollSectionNameAndThumbOffset() local249 String sectionName = mRv.scrollToPositionAtProgress(boundedY / bottom); in updateFastScrollSectionNameAndThumbOffset()256 mLastTouchY = boundedY; in updateFastScrollSectionNameAndThumbOffset()