Searched refs:mInputTextureName (Results 1 – 5 of 5) sorted by relevance
26 mInputTextureName(-1), in Renderer()202 mInputTextureName = -1; in InitializeGLContext()209 return mInputTextureName; in GetTextureName()214 mInputTextureName = textureName; in SetInputTextureName()
49 GLuint mInputTextureName; variable
94 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
125 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
136 glBindTexture(texture_type, mInputTextureName); in DrawTexture()