Searched refs:muSTMatrixHandle (Results 1 – 2 of 2) sorted by relevance
101 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix"); in InitializeGLProgram()140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); in DrawTexture()
34 GLint muSTMatrixHandle; variable