Searched refs:p1x (Results 1 – 4 of 4) sorted by relevance
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
D | GradControl.java | 209 void paintLines(Canvas canvas, float p1x, float p1y, float p2x, float p2y) { in paintLines() argument 220 paintOvallines(canvas, mPaint, p1x, p1y, p2x, p2y); in paintLines() 225 paintOvallines(canvas, mPaint, p1x, p1y, p2x, p2y); in paintLines() 229 Canvas canvas, Paint paint, float p1x, float p1y, float p2x, float p2y) { in paintOvallines() argument 233 canvas.drawLine(p1x, p1y, p2x, p2y, paint); in paintOvallines() 235 float cx = (p1x + p2x) / 2; in paintOvallines() 237 float dx = p1x - p2x; in paintOvallines() 243 canvas.drawLine(p1x + dy, p1y - dx, p1x - dy, p1y + dx, paint); in paintOvallines() 247 public void fillHandles(Canvas canvas, float p1x, float p1y, float p2x, float p2y) { in fillHandles() argument 248 float cx = (p1x + p2x) / 2; in fillHandles() [all …]
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/ |
D | RoundedLine.java | 43 public Path makePath(final float p1x, final float p1y, final float r1, in makePath() argument 46 final double dx = p2x - p1x; in makePath() 68 final float p1ax = p1x + r1 * cosa; in makePath() 71 final float p1bx = p1x + r1 * cosb; in makePath() 86 mArc1.set(p1x, p1y, p1x, p1y); in makePath() 92 mPath.moveTo(p1x, p1y); in makePath() 99 mPath.lineTo(p1x, p1y); in makePath()
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D | GestureTrailDrawingPoints.java | 192 int p1x = getXCoordValue(xCoords[startIndex]); in drawGestureTrailLocked() local 205 final Path path = roundedLine.makePath(p1x, p1y, body1, p2x, p2y, body2); in drawGestureTrailLocked() 221 p1x = p2x; in drawGestureTrailLocked()
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/packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/ |
D | dbstabsmooth.cpp | 111 VP_PAR p1x, p2x, p3x, p4x; in smoothMotionAdaptive() local 154 VP_WARP_POINT_2D(0, 0, testMotion, p1x, p1y); in smoothMotionAdaptive() 159 …if (!is_point_in_rect((double)p1x,(double)p1y,-border_x,-border_y,(double)(hsize+2.0*border_x),(do… in smoothMotionAdaptive()
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