Searched refs:textureBound (Results 1 – 1 of 1) sorted by relevance
266 float textureBound = (float) source / textureSize; in stretch() local285 u[i + 1] = Math.min((div[i] + 0.5f) / textureSize, textureBound); in stretch()296 u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound); in stretch()300 u[div.length + 1] = textureBound; in stretch()