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Searched refs:SendMessage (Results 1 – 4 of 4) sorted by relevance

/system/extras/simpleperf/
DUnixSocket_test.cpp93 return client->SendMessage(reply_msg, true); in ClientToTestUndelayedMessage()
127 return conn->SendMessage(new_msg, true); in TEST()
135 ASSERT_TRUE(conn->SendMessage(msg, true)); in TEST()
163 if (!client->SendMessage(msg, false)) { in ClientToTestBufferedMessage()
194 if (!conn->SendMessage(new_msg, true)) { in TEST()
DInplaceSamplerClient.cpp122 return conn_->SendMessage(*msg, true); in SendStartProfilingMessage()
137 return conn_->SendMessage(msg, true); in StopProfiling()
Dinplace_sampler_lib.cpp181 return conn_->SendMessage(*msg, true); in SendStartProfilingReplyMessage()
298 if (!conn_->SendMessage(*msg, false)) { in SendThreadMapInfo()
321 conn_->SendMessage(*msg, false); in SendFakeSampleRecord()
DUnixSocket.h166 bool SendMessage(const UnixSocketMessage& message, bool undelayed) { in SendMessage() function