Searched refs:dirty (Results 1 – 6 of 6) sorted by relevance
42 c->state.clear.dirty = GGL_STENCIL_BUFFER_BIT | in ggl_init_clear()118 if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) { in ggl_clear()119 c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT; in ggl_clear()134 if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) { in ggl_clear()135 c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT; in ggl_clear()154 c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT; in ggl_clearColorx()161 c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT; in ggl_clearDepthx()168 c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT; in ggl_clearStencil()
35 if (ggl_likely(!c->dirty)) in ggl_pick()42 if (c->dirty & GGL_CB_STATE) { in ggl_pick()46 c->dirty |= GGL_PIXEL_PIPELINE_STATE; in ggl_pick()49 if (c->dirty & GGL_PIXEL_PIPELINE_STATE) { in ggl_pick()132 if (c->dirty & GGL_TMU_STATE) { in ggl_pick()168 c->dirty = 0; in ggl_pick()
65 dst->dirty = 1; in ggl_set_surface()88 if ((!c->state.texture[i].enable) || (!s.dirty)) in ggl_pick_texture()90 s.dirty = 0; in ggl_pick_texture()103 if (s.dirty) { in ggl_pick_cb()104 s.dirty = 0; in ggl_pick_cb()
123 if (ggl_likely(!c->dirty)) { in ggl_state_changed()129 c->dirty |= uint32_t(flags); in ggl_state_changed()
304 uint32_t dirty;353 GGLubyte dirty;422 uint8_t dirty;538 uint32_t dirty;
74 static int lookup_fd(uint32_t handle, bool dirty) in lookup_fd() argument76 if (dirty) { in lookup_fd()