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Searched refs:smooth (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.h348 bool smooth : 1; member
DGGLAssembler.cpp176 info.smooth = mSmooth && info.iterated; in scanline_core()
525 need_extract |= mInfo[component].smooth; in build_incoming_component()
Dtexturing.cpp88 if (mInfo[i].smooth) { in init_iterated_color()
216 if (mInfo[component].smooth && mAA) { in build_iterated_color()