Searched defs:layerUpdater (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/core/java/android/view/ |
D | HardwareLayer.java | 148 …private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque); in nPrepare() 149 private static native void nSetLayerPaint(long layerUpdater, long paint); in nSetLayerPaint() 150 private static native void nSetTransform(long layerUpdater, long matrix); in nSetTransform() 151 private static native void nSetSurfaceTexture(long layerUpdater, SurfaceTexture surface); in nSetSurfaceTexture() 152 private static native void nUpdateSurfaceTexture(long layerUpdater); in nUpdateSurfaceTexture()
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.h | 95 void registerDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) { in registerDeferredLayerUpdater() 99 void unregisterDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) { in unregisterDeferredLayerUpdater()
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D | RenderState.cpp | 226 static void destroyLayerInUpdater(DeferredLayerUpdater* layerUpdater) { in destroyLayerInUpdater()
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/frameworks/base/libs/hwui/tests/unit/ |
D | DeferredLayerUpdaterTests.cpp | 29 sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread); in RENDERTHREAD_TEST() local
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D | RecordingCanvasTests.cpp | 332 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
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D | FrameBuilderTests.cpp | 699 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local 731 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local 752 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100, in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.cpp | 62 sp<DeferredLayerUpdater> layerUpdater = pipeline->createTextureLayer(); in createTextureLayerUpdater() local 71 sp<DeferredLayerUpdater> layerUpdater = createTextureLayerUpdater(renderThread); in createTextureLayerUpdater() local
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaRecordingCanvas.cpp | 92 void SkiaRecordingCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) { in drawLayer()
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/frameworks/base/libs/hwui/ |
D | SkiaCanvas.cpp | 765 void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) { in drawLayer()
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