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Searched refs:GOLDEN_RATIO (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp21 static const float GOLDEN_RATIO = (1.0f + sqrt(5.0f)) / 2.0f; variable
160 glUniform2f(mSeedUniformHandle, GOLDEN_RATIO - 2.0f, GOLDEN_RATIO - 1.0f); in drawWorkload()