Searched refs:injectImpulse (Results 1 – 2 of 2) sorted by relevance
177 if (pSles->injectImpulse == -1) { in playerCallback()189 pSles->injectImpulse = 0; in playerCallback()269 pSles->injectImpulse = 300; // -i#i in slesCreateServer()571 if (pSles->injectImpulse > 0) { in slesProcessNext()572 if (pSles->injectImpulse <= 100) { in slesProcessNext()573 pSles->injectImpulse = -1; in slesProcessNext()576 if ((pSles->injectImpulse % 1000) < 100) { in slesProcessNext()579 pSles->injectImpulse -= 100; in slesProcessNext()
43 int injectImpulse; // -i#i member