Searched refs:mTextureUniformHandle (Results 1 – 7 of 7) sorted by relevance
70 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()121 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()
28 GLuint mTextureUniformHandle; variable
119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()157 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()
27 GLuint mTextureUniformHandle; variable
56 private int mTextureUniformHandle; field in CameraPreviewRenderable110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture"); in draw()123 GLES20.glUniform1i(mTextureUniformHandle, 0); in draw()
30 GLuint mTextureUniformHandle; variable
100 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()193 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()