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Searched refs:mWaterProgram (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) { in FlockingScene()
67 mWaterProgram = new PerspectiveProgram(programId); in setUpPrograms()
134 delete mWaterProgram; in tearDown()
172 ProgramNode* waterSceneGraph = new ProgramNode(*mWaterProgram); in updateSceneGraphs()
DFlockingScene.h43 Program* mWaterProgram; variable