Searched refs:meshNode (Results 1 – 3 of 3) sorted by relevance
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs() local 158 lightSceneGraph->addChild(meshNode); in updateSceneGraphs() 163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2], in updateSceneGraphs() 165 blurSceneGraph->addChild(meshNode); in updateSceneGraphs() 173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs() 174 transformNode->addChild(meshNode); in updateSceneGraphs()
|
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs() local 150 transformNode->addChild(meshNode); in updateSceneGraphs() 169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs() 170 transformNode->addChild(meshNode); in updateSceneGraphs() 179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs() 180 transformNode->addChild(meshNode); in updateSceneGraphs()
|
/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp() local 164 transformNode->addChild(meshNode); in setUp()
|