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Searched refs:meshNode (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs() local
158 lightSceneGraph->addChild(meshNode); in updateSceneGraphs()
163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2], in updateSceneGraphs()
165 blurSceneGraph->addChild(meshNode); in updateSceneGraphs()
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs()
174 transformNode->addChild(meshNode); in updateSceneGraphs()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs() local
150 transformNode->addChild(meshNode); in updateSceneGraphs()
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs()
170 transformNode->addChild(meshNode); in updateSceneGraphs()
179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs()
180 transformNode->addChild(meshNode); in updateSceneGraphs()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp() local
164 transformNode->addChild(meshNode); in setUp()