Searched refs:uiFrame_ (Results 1 – 2 of 2) sorted by relevance
46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame"); in GetUniformLocations()141 if (uiFrame_ != -1) in PrepareForDraw()142 glUniform1f(uiFrame_, (float)frame); in PrepareForDraw()
46 GLint uiFrame_; variable