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Searched refs:uiFrame_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()
71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame"); in GetUniformLocations()
141 if (uiFrame_ != -1) in PrepareForDraw()
142 glUniform1f(uiFrame_, (float)frame); in PrepareForDraw()
Dshadertoy_shader.h46 GLint uiFrame_; variable