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Searched refs:unCorners_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.h50 GLint unCorners_; variable
Dshadertoy_shader.cpp47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader()
79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners"); in GetUniformLocations()