Searched refs:vertex_shader (Results 1 – 3 of 3) sorted by relevance
117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateShader() local118 CompileShader10(vertex_shader, vertex_string); in CreateShader()125 LinkProgram(shader_program_, vertex_shader, fragment_shader); in CreateShader()129 glDeleteShader(vertex_shader); in CreateShader()
44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram() argument45 glAttachShader(program, vertex_shader); in LinkProgram()
59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);