Searched refs:Bx (Results 1 – 5 of 5) sorted by relevance
224 IN OUT UINT16 Bx; member289 IN UINT16 Bx; ///< filled in with the same data member
96 DEBUG ((DEBUG_NET, "\t_BX_= 0x%X\n\r", DisplayPointer->Bx)); in Print_Undi_Loader_Table()637 UndiLoaderTable->Bx = 0x0; in LaunchBaseCode()
1355 Start.Bx = 0x0000; in Undi16SimpleNetworkStartUndi()
47 LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
1188 #string STR_PNP_POWER_PERFORMANCE_STRING_B0 #language en-US "Bx Stepping"