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Searched refs:INVALID_MATCH (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp308 #define INVALID_MATCH(x, y) \ in blitFramebufferFormat() macro
312 INVALID_MATCH(GL_FLOAT, GL_BYTE) in blitFramebufferFormat()
313 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in blitFramebufferFormat()
314 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in blitFramebufferFormat()
315 INVALID_MATCH(GL_FLOAT, GL_INT) in blitFramebufferFormat()
316 INVALID_MATCH(GL_INT, GL_UNSIGNED_BYTE); in blitFramebufferFormat()
317 INVALID_MATCH(GL_UNSIGNED_INT, GL_UNSIGNED_BYTE); in blitFramebufferFormat()
318 INVALID_MATCH(GL_INT, GL_BYTE); in blitFramebufferFormat()
319 INVALID_MATCH(GL_UNSIGNED_INT, GL_BYTE); in blitFramebufferFormat()
320 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8); in blitFramebufferFormat()