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Searched refs:MAX_TEXTURE_UNITS (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h188 MAX_TEXTURE_UNITS = 256, enumerator
486 TextureUnit unit[MAX_TEXTURE_UNITS];
DGLClientState.cpp703 if (unit >= MAX_TEXTURE_UNITS) { in setActiveTextureUnit()
1016 unit != m_tex.unit + MAX_TEXTURE_UNITS; in deleteTextures()
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp557 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()
675 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()
1537 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()