Searched refs:MAX_TEXTURE_UNITS (Results 1 – 4 of 4) sorted by relevance
188 MAX_TEXTURE_UNITS = 256, enumerator486 TextureUnit unit[MAX_TEXTURE_UNITS];
703 if (unit >= MAX_TEXTURE_UNITS) { in setActiveTextureUnit()1016 unit != m_tex.unit + MAX_TEXTURE_UNITS; in deleteTextures()
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
557 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()675 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()1537 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()